Installing the KXG Engine¶
The library is distributed under the MIT license, so it can be used for both open and closed source games, but modifications to the engine itself must be made open source. You can install the library using pip:
pip install kxg
You can also install the library by downloading the source code from GitHub and manually running the
git clone firstname.lastname@example.org:kxgames/kxg.git python3 kxg/setup.py install
We recommend making a new virtual environment for each game you write. The process of making a virtual environment and installing the game engine would look something like this:
mkdir my_game cd my_game virtualenv -p python3 env ./env/bin/pip install kxg
The kxg game engine depends on a handful of libraries and works seamlessly with
libraries that facilitate different aspects of writing games. The engine’s
biggest dependency is
python3. It also requires the following libraries:
pyglet— A powerful OpenGL API. The game engine makes use of pyglet’s main loop, which is quite full-featured.
linersock— Convenient wrappers around bare sockets that the game engine uses to communicate over the network.
nonstdlib— A collection of short and generally useful utilities.
pytest— An easy-to-use and easy-to-debug-with unit testing framework. Only needed if you want to run the unit tests.
All of these libraries will be installed automatically by either
pip or the