kxg.quickstart

Classes

ClientConnectionStage(world, gui_actor, …)

ClientReceiveIdStage(world, gui_actor, pipe)

GameStage(game)

MultiplayerDebugger(world_cls, referee_cls, …)

Simultaneously plays any number of different game theaters, executing each theater in its own process.

PostgameSplashStage()

Until the player closes the window, keep it as it was when the game ended.

ProcessPool([time_limit, frame_rate])

Manage a group of processes running instances of the game loop.

PygletTheater([initial_stage, gui])

ServerConnectionStage(world, referee, …[, …])

Stage()

Theater([initial_stage, gui])

Manage whichever stage is currently active.

Functions

main(world_cls, referee_cls, gui_cls, …[, …])

Run a game being developed with the kxg game engine.

require_stage(object)